- STR: Strength, determines physical hand-to-hand damage and lifting capabilities.
- DEX: Dexterity, determines your order in initiative and effects a wide range of athletic skills.
- CON: Constitution is you ability to continue fighting in combat without becoming stunned after taking damage.
- INT: Intelligence affects many intelligence related skills and is you character’s overall ability to adapt mentally and learn.
- EGO: Ego is your characters force of Will, it helps you resist mental intrusion, manipulation, and interrogation.
- PRE: Presence, determines how well you demand and hold other people’s attention.
- OCV: Offensive Combat Value is how accurate you are with offensive combat abilities and most powers.
- DCV: Defensive Combat Value is how hard you are to hit in combat
- OMCV: Offensive Mental Combat Value, in the Mass Effect game this won’t be important for almost everyone, however when it is used it is used exactly like OCV but for mental abilities.
- DMCV: ditto the previous attribute but instead for defense related roles.
- SPD: Speed determines how many actions you get per turn, every species hss a 2 speed except for Salarians which have a 3. This ability can only be modified through biotic powers or possibly cybernetic implants.
- PD: Physical Defense is your ability to resist physical damage, I go more into detail on this in Dealing and resisting damage.
- ED: Energy Defense this is your ability to resist energy damage which can be anything from a laser blast to scorching flames to a freeze ray.
- REC: Recovery is you ability to recover lost hit points over time and to recover Endurance in the heat of battle.
- END: Endurance is used for just about every action you will take, outside of combat you don’t really need to keep track of it but in combat it is what keeps you going round after round of combat. (note: running out of endurance in combat is a bad thing).
- BODY: Body is your hit points as in D&D you run out of these you die.
- STUN: Stun is determines how long it takes until you are knocked out unconscious.
Right now I know these are just simple descriptions that give you very little to go on, but trust me they are very straightforward. Once we start playing you will immediately become very familiar with them. You might also know that not all attributes are created equal, well that is reflected in their point cost (which something only I have to worry about for now) some characteristics are more expensive than others.